ClientBuilder

Struct ClientBuilder 

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pub struct ClientBuilder {
    media_storage_dir: Option<PathBuf>,
    inner_keypair: Option<Arc<KeyPair>>,
    servers: Option<Vec<RelayAddress>>,
    db_storage_dir: Option<PathBuf>,
    encryption_key: Option<[u8; 32]>,
    autoconnect: bool,
}

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§media_storage_dir: Option<PathBuf>§inner_keypair: Option<Arc<KeyPair>>§servers: Option<Vec<RelayAddress>>§db_storage_dir: Option<PathBuf>§encryption_key: Option<[u8; 32]>§autoconnect: bool

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impl ClientBuilder

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pub fn client_secret(&mut self, secret: ClientSecret)

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pub fn media_storage_dir(&mut self, media_storage_dir: String)

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pub fn servers(&mut self, servers: Vec<RelayAddress>)

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pub fn server_info( &mut self, server_public_key: VerifyingKey, server_addr: SocketAddr, )

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pub fn db_storage_dir(&mut self, path: String)

Set the storage database path (convenience method)

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pub fn encryption_key(&mut self, key: [u8; 32])

Set the encryption key for storage

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pub fn autoconnect(&mut self, autoconnect: bool)

Enable or disable automatic connection to server during build

When autoconnect is true (default for backward compatibility), the client will require server information and connect immediately during build(). When autoconnect is false, the client starts in offline mode and can connect to relays later using add_relay().

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pub async fn build(self) -> Result<Client>

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impl ClientBuilder

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pub fn media_storage_dir_pathbuf(&mut self, media_storage_dir: PathBuf)

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pub fn inner_keypair(&mut self, inner_keypair: KeyPair)

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pub fn db_storage_dir_pathbuf(&mut self, path: PathBuf)

Trait Implementations§

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impl Default for ClientBuilder

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fn default() -> ClientBuilder

Returns the “default value” for a type. Read more

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